TITLE: Scene Recreation – The Walking Dead Atlanta Outskirts
YOUR ROLE: World designer, PPV Calibration, Virtual Camera Operator, Sequence Director
MEDIA: UE4 In-Engine Virtual Production
SOFTWARE: Unreal Engine 4.26
SPECIFICATIONS: 1920×1080
DURATION: 0’25”
COURSE: Virtual Production
TERM: Fall 2021
INSTITUTION: University of Tampa
PROFESSOR: Gregg Perkins
DESCRIPTION: The scene recreation was a group project created with Hunter Dombroski. Hunter handled building placement for the skyline. Landscape painting and accent assets (roads, cars, etc) were handled by myself. Foliage was placed to add more like to the scene. Calibration of the Post Process Volume and virtual camera sequencing were also designed. All rendering and editing was done within Unreal Engine.
TITLE: Untitled UE4 In-Engine VP
YOUR ROLE: Virtual Camera Operator, UE4 Sequence Director, Post-Process Volume Designer
MEDIA: UE4 In-Engine Virtual Production
SOFTWARE: Unreal Engine 4.26
SPECIFICATIONS: 1920×1080
DURATION: 0’19”
Personal Project, August 2021
DESCRIPTION: This personal project was used to explore Unreal Engine’s Sequencer and virtual cameras. Assets, including the city, were acquired from the Epic Marketplace. Actors were staged within the scene, and the Sequencer track was created. Camera controls were keyframed within the individual shots within the Master Sequence. All rendering was done within Unreal Engine.