TITLE: Not Present
MEDIA: 3D Animation
SOFTWARE: Blender, Cap Cut
HARDWARE: M4 Max Chip
CLASS: FMX 321 Motion Capture
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: This project features a combination of original 3D modeled assets and pre-made assets sourced from BlenderKit. Both characters were animated using motion capture data recorded with Rokoko suits.

TITLE: Cheeks
MEDIA: 3D Animation
SOFTWARE: Blender, Premiere Pro
HARDWARE: M4 Max Chip
CLASS: FMX 321 Motion Capture
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: The primary objective of this project was to implement facial motion capture on a 3D modeled character by utilizing 18 custom shape keys for expressive animation.

TITLE: Gang
MEDIA: 3D Animation
SOFTWARE: Blender, Premiere Pro
HARDWARE: M4 Max Chip
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: This was my first project in which I independently performed motion capture and fully 3D modeled the character. I created the hair using Blender’s particle system and applied custom shader textures to define the character’s color and surface details.

TITLE: Post Work Feels
MEDIA: 3D Animation
SOFTWARE: Blender, Premiere Pro
HARDWARE: M4 Max Chip
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: This project features fully rigged and animated characters sourced from Mixamo, set within a custom-built 3D environment. The animation was sequenced using multiple cameras to create dynamic scene transitions and cinematic framing.

TITLE: Spinning X-WING
MEDIA: 3D Animation
SOFTWARE: Blender, Premiere Pro
HARDWARE: Intel Core i7, RTX 3070
DESCRIPTION: This project features a simple 3D model—a low-poly object—designed to demonstrate fundamental animation principles. A basic rotation animation was applied using keyframes to explore timing, motion curves, and smooth looping within Blender.

TITLE: Spinning Donut
MEDIA: 3D Animation
SOFTWARE: Blender, Premiere Pro
HARDWARE: Intel Core i7, RTX 3070
DESCRIPTION: This project represents the classic “donut project” commonly undertaken by beginners learning Blender. Following Blender Guru’s YouTube tutorials, I created a sprinkled chocolate donut using particle systems, shader-based texturing, and various animation techniques.

Poly-Models

TITLE: Square Pillow
MEDIA: 3D Animation
SOFTWARE: Blender
HARDWARE: M4 Max Chip
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: This is a rendered image of my pillow scene created in Blender, utilizing a particle system for added detail and realism. The pillow features 18 custom shape keys to allow for dynamic deformation, while the apartment assets were sourced from BlenderKit.

TITLE: Purple Bear Model
MEDIA: 3D Animation
SOFTWARE: Blender
HARDWARE: M4 Max Chip
PROFESSOR: Devin Rice
SEMESTER / TERM: SP 25
INSTITUTION: University of Tampa
DESCRIPTION: This is a rendered image of the purple bear character from Not Present. I designed the character with a thick, robust build and used Blender’s particle system to create realistic fur, enhancing its visual and tactile appeal. The character was fully rigged and weight painted to ensure smooth deformation and animation readiness.

TITLE: Simple Chocalate Donut
MEDIA: 3D Animation
HARDWARE: Intel Core i7, RTX 3070
SOFTWARE: Blender
DESCRIPTION: This was the first model I created using Blender, following Blender Guru’s introductory tutorial on how to make a glazed donut. The project helped me learn the basics of modeling, texturing, lighting, and rendering within Blender.