TITLE: Battle Spaceship
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1120X840px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: This battle spaceship was made with IMM brushes and ZModeler. I created the base mesh of the ship with ZModeler and used a bunch of parts from the spaceship IMM brush pack to add all the weapons/details.

TITLE: Misato Katsuragi
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1500X606px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: Based off of the character from the anime Neon Genesis Evangelion, I attempted to make my own version of Misato Katsuragi for my midterm assignment. She is made of multiple subtools and textured with polypaint. I implemented some lights and made a character strip.

TITLE: Dagger
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1120X840px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: This dagger is part of a hard surface modeling assignment. It was made using brushes geared towards hard surface objects, different subtools, and alphas. I used spotlight paint to add color and texture.

TITLE: Basic Body Mesh
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1120X840px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: Importing and using a model sheet, I created a basic body mesh. All the parts were made as individual subtools, but merging them together and smoothing out the creases made the body into one subtool.

TITLE: Ork Head
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1120X840px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: Using different subtools, the assignment was to make a head in Zbrush. Additional details were added using layers. About 4 different brushes were used to sculpt and add texture to the mesh.

TITLE: Foot
MEDIA: 3D Sculpt
SOFTWARE: Maxon ZBrush
HARDWARE: iMac Os X
SPECIFICATIONS: 1120X840px
CLASS: FMX 315 3D Sculpting
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 22
INSTITUTION: University of Tampa
DESCRIPTION: This was my first sculpt using ZBrush. One of my friends was making a hand, so I decided to sculpt a foot. The assignment got me used to using the different brushes the software has to offer.

TITLE: Halloween Totem Pole
MEDIA: 3D Sculpt
SOFTWARE: AutoDesk Maya
HARDWARE: iMac Os X
SPECIFICATIONS: 1920X1080px
CLASS: FMX 213 3D Printing & Modeling
PROFESSOR: Christopher Christian
SEMESTER / TERM: FA 21
INSTITUTION: University of Tampa
DESCRIPTION: The task was to create a themed totem pole. It was around Halloween when it was assigned, so I sculpted a scary pumpkin patch, a monster creature, included my first skull sculpt, and a devil man head.

TITLE: Skull
MEDIA: 3D Sculpt
SOFTWARE: AutoDesk Maya
HARDWARE: iMac Os X
SPECIFICATIONS: 1920X1080px
CLASS: FMX 213 3D Printing & Modeling
PROFESSOR: Christopher Christian
SEMESTER / TERM: FA 21
INSTITUTION: University of Tampa
DESCRIPTION: This was my first detailed sculpt created using Maya. It was a continuation of another skull assignment from a few weeks prior, only this time teeth and a jaw needed to be added.