TITLE: Bouncing Ball
MEDIA: 3D Animation
SOFTWARE: Maya
HARDWARE: PC
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: “Bouncing Ball” is a 3D animation created with Maya. This was my first time doing a 3D animation as well as using Maya. It was surprisingly intuitive for me, so with the spare time I had, I learned how to add an atmosphere to the scene, with shadows and textures, as well as how to render it. I really liked the final result, it is a pretty satisfying loop.
TITLE: Anticipation & Exaggeration
MEDIA: 3D Animation
SOFTWARE: Maya
HARDWARE: PC
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: For this 3D animation, we were tasked to use this character in order to portray Anticipation & Exaggeration, 2 of the 12 principles of animation. This was my first time animating an actual character, although it was pretty intuitive as well since it had no limbs or anything complex. After the animation was done, I added a background and some shadows to the scene, and then I edited and color-corrected it a bit in Premiere Pro.
TITLE: Spider-Gwen
MEDIA: 3D Animation
SOFTWARE: Maya
HARDWARE: PC
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: “Spider-Gwen” was my final project for the 3D animation class, and although the professor told us we could use the same box character we had been using, I wanted to go even further and challenge myself. I got the free rig online and then had to learn how each part of the body moved. This was a really challenging project, since this time I had to animate an actual body and make it look organic. After I finished the animation, the real challenge appeared… rendering. It took hours and hours to just render seconds, it even killed my PC once. In the end, I could not render the whole thing, and it was quite frustrating. However, I am really proud of the rendered parts and everything I learned in the process.