TITLE: Painting Recreation
MEDIA: Virtual World Building
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 350 Virtual Production 
PROFESSOR: Gregg Perkins 
TERM: FA 21
INSTITUTION: University of Tampa
DESCRIPTION: Using Unreal Engine, I recreated a painting focusing on the lightning schemes, color temperature, and the overall atmosphere. Most of the assets I used were from the Epic Games store, after arranging them I took textures from other packs to make it look more like the painting. Then I arranged the light, played with the shadows, and color-corrected it using the Unreal Engine Camera Actor. This was my first time using Unreal Engine.

TITLE: Movie Frame Recreation
MEDIA: Virtual World Building
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 350 Virtual Production 
PROFESSOR: Gregg Perkins 
TERM: FA 21
INSTITUTION: University of Tampa
DESCRIPTION: Using Unreal Engine, I recreated a scene from “The Prisoners.” I used models from the Epic Games store and arranged them to closely match the film’s frame. For the background lights, I actually learned how to create my own glowing material. Then I played with the lights and the shadows, added a stock character, and color-corrected the frame using the Unreal Engine Camera Actor. This was my first time using Unreal Engine Blueprints

TITLE: Paris & Tokyo Flyovers
MEDIA: Virtual World Sequence
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 430 Spatial Computing  
PROFESSOR: Gregg Perkins 
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: Using Unreal Engine I created two flyovers of the cities of Paris and Tokyo. Both of these flyovers use the Cesium Ion plugin, which uses Google Maps in order to create a 3D version of real cities. After loading the cities in, I added some clouds to enhance the atmosphere and changed the weather and the time of the day. Then, I animated the sequences with the Camera Actor, rendered them, and color-corrected them in Premiere Pro. This project was really interesting, and the Cesium plugin is going to be really useful for future projects.

TITLE: Blossom Temple
MEDIA: Virtual World Building
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 430 Spatial Computing  
PROFESSOR: Gregg Perkins 
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: “Blossom Temple” is an environment created in Unreal Engine with the ability to be toured in virtual reality, I used some free model packs from the Epic Games store and arranged them to make this temple, I also used a pack for the sky and modified it so it looked just as I wanted. Then I created a short sequence of the map with the Camera Actor in Unreal Engine and color-corrected it in Premiere Pro. This is one of my favorite projects!

TITLE: Space Zen Island
MEDIA: Virtual World Building
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 430 Spatial Computing  
PROFESSOR: Gregg Perkins 
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: “Space Zen Island” is an environment created in Unreal Engine. This project was mainly focused on architecture and aesthetics, I used a lot of different packs from the Epic Games store, including particle effects and water textures. Then I arranged everything together to make this environment. Finally, I created a short 360 sequence of the map with the Camera Actor in Unreal Engine and color-corrected it in Premiere Pro. This project was the most creative one I did for this class, I just let my imagination fly and learned a lot of Unreal Engine in the process.

TITLE: Snow Globe
MEDIA: Virtual World Experience
SOFTWARE: Unreal Engine  
HARDWARE: PC
CLASS: FMX 430 Spatial Computing  
PROFESSOR: Gregg Perkins 
TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: “Snow Globe” is an interactive virtual world created using Unreal Engine. The project centered on the “player’s” interaction with physics within the virtual environment. I added a physics plug-in from the Epic Games store and learned how to use it in order to create this interactive snow globe. Some of my peers told me it looked like an actual “Fortnite” location. This was my first time working with physics, which was quite challenging but at the same time rewarding.