Title: Final Project

Duration: 1:10

Display Time: 0:00-1:10

My Role: Designer/Programmer

Type: 3d Animation

Software: Unreal Engine

Class: FMX 430 Spatial Computing

Professor: Gregg Perkins

Semester: FA 24

Institution: University Of Tampa

Description: For our final project of the class, the professor decided to give us free reign on what we chose to do. I chose to create a mini spaceflight game, complete with multiple planets, asteroids, a star, a controllable spacecraft, and a menu system. While I was unable to include everything I wanted to in this project due to the time I had, I am proud of what my final project turned out to be.

Title: Arcitectural Visualization

Duration: 2:42

Display Time: 0:00-1:00

My Role: Animator/Cinematographer/World Designer

Type: 3d Animation

Software: Unreal Engine

Class: FMX 430 Spatial Computing

Professor: Gregg Perkins

Semester: FA 24

Institution: University Of Tampa

Description: For the second project, I was tasked with creating an arcitectural visualization of any place I wanted. I chose to make a Mars-like landscape and an accompanying base, as if a few astronauts were stationed there. While this is certainly not what early space-exploration would look like, I like to think of this project as a possibility of what the future could be.

Title: Realistic Lighting Project

My Role: Cinematographer/World Designer

Type: 3d Animation

Software: Unreal Engine

Class: FMX 430 Spatial Computing

Professor: Gregg Perkins

Semester: FA 24

Institution: University Of Tampa

Description: The third project was all about achieving realistic lighting. However, achieving this is not only about getting the light just right. Fog, clouds, texture quality, and other tools are just as important in achieving a “realistic” look. So in order to achieve this, I chose to create a small island complete with trees, rocky mountains, water surrounding it, atmospheric fog, and even a makeshift log cabin.

Title: Cesium Project

Duration: 1:12

Display Time: 0:00-1:12

My Role: Animator

Type: 3d Animation

Software: Unreal Engine

Class: FMX 430 Spatial Computing

Professor: Gregg Perkins

Semester: FA 24

Institution: University Of Tampa

Description: As the first project for this class, the professor tasked us with using the Cesium plugin for Unreal Engine along with API keys from Google Earth to allow us to view a digitized version of the real world. We were then tasked with creating a flyover of any place we wanted.