Title: Final Project
Duration: 1:10
Display Time: 0:00-1:10
My Role: Designer/Programmer
Type: 3d Animation
Software: Unreal Engine
Class: FMX 430 Spatial Computing
Professor: Gregg Perkins
Semester: FA 24
Institution: University Of Tampa
Description: For our final project of the class, the professor decided to give us free reign on what we chose to do. I chose to create a mini spaceflight game, complete with multiple planets, asteroids, a star, a controllable spacecraft, and a menu system. While I was unable to include everything I wanted to in this project due to the time I had, I am proud of what my final project turned out to be.
Title: Arcitectural Visualization
Duration: 2:42
Display Time: 0:00-1:00
My Role: Animator/Cinematographer/World Designer
Type: 3d Animation
Software: Unreal Engine
Class: FMX 430 Spatial Computing
Professor: Gregg Perkins
Semester: FA 24
Institution: University Of Tampa
Description: For the second project, I was tasked with creating an arcitectural visualization of any place I wanted. I chose to make a Mars-like landscape and an accompanying base, as if a few astronauts were stationed there. While this is certainly not what early space-exploration would look like, I like to think of this project as a possibility of what the future could be.
![](https://fmx298.santiago.bz/corcoran/wp-content/uploads/sites/189/2025/01/Shot-1-1024x540.jpeg)
![](https://fmx298.santiago.bz/corcoran/wp-content/uploads/sites/189/2025/01/Shot-2-1024x540.jpeg)
![](https://fmx298.santiago.bz/corcoran/wp-content/uploads/sites/189/2025/01/Shot-3-1024x540.jpeg)
![](https://fmx298.santiago.bz/corcoran/wp-content/uploads/sites/189/2025/01/Shot-4-1024x540.jpeg)
![](https://fmx298.santiago.bz/corcoran/wp-content/uploads/sites/189/2025/01/Shot-5-1024x540.jpeg)
Title: Realistic Lighting Project
My Role: Cinematographer/World Designer
Type: 3d Animation
Software: Unreal Engine
Class: FMX 430 Spatial Computing
Professor: Gregg Perkins
Semester: FA 24
Institution: University Of Tampa
Description: The third project was all about achieving realistic lighting. However, achieving this is not only about getting the light just right. Fog, clouds, texture quality, and other tools are just as important in achieving a “realistic” look. So in order to achieve this, I chose to create a small island complete with trees, rocky mountains, water surrounding it, atmospheric fog, and even a makeshift log cabin.
Title: Cesium Project
Duration: 1:12
Display Time: 0:00-1:12
My Role: Animator
Type: 3d Animation
Software: Unreal Engine
Class: FMX 430 Spatial Computing
Professor: Gregg Perkins
Semester: FA 24
Institution: University Of Tampa
Description: As the first project for this class, the professor tasked us with using the Cesium plugin for Unreal Engine along with API keys from Google Earth to allow us to view a digitized version of the real world. We were then tasked with creating a flyover of any place we wanted.