TITLE: Scuba Man
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya and Substance Painter
HARDWARE: iMac OS X
CLASS: Animation for Interactivity and Games
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2020
INSTITUTION: The University of Tampa
DESCRIPTION: This character was inspired by my favorite childhood game Endless Ocean. I wanted to do a different type of game character, someone less intimidating but just as dangerous. When doing the modeling, UV, rigging, texture painting, and rending it further grew my skills in Maya and helped me to explore Substance Painter even more.

TITLE: Golden Girl
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya and Substance Painter
HARDWARE: iMac OS X
CLASS: 3D Animation II
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Spring 2020
INSTITUTION: The University of Tampa
DESCRIPTION: This character was inspired by the Ayesha people in Guardians of the Galaxy Vol. 2. I created the model, rigg, UV, and textures for her.

TITLE: Aquarium
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya and Substance Painter
HARDWARE: iMac OS X
CLASS: Animation for Interactivity and Games
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2020
INSTITUTION: The University of Tampa
DESCRIPTION: This environment was inspired by my favorite childhood game Endless Ocean. I wanted to create a huge room that just focused on the aquarium. It was definitely a challenge creating the UV for the specifics of the glass.

TITLE: 3D Objects
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya and Substance Painter
HARDWARE: iMac OS X
CLASS: Animation for Interactivity and Games
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2020
INSTITUTION: The University of Tampa
DESCRIPTION: This project was to create 2 objects to practice our skills in Maya. After I modeled the objects, I constructed the UV and chose textures that looked similar to my objects using the Smart Materials in Substance Painter.

TITLE: Wonder Woman
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: iMac OS X
CLASS: 3D Animation I
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2019
INSTITUTION: The University of Tampa
DESCRIPTION: For this project, we had to create a 3D character from a 2D reference. All in Maya, I created the model, UV, rigg, texture, and rendering.

TITLE: Thor’s hammer and a house
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: iMac OS X
CLASS: 3D Printing and Modeling I
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2019
INSTITUTION: The University of Tampa
DESCRIPTION: This was extra practice to get used to using all of the tools in Maya. We also practiced using UV and the Hypershade.

TITLE: Kylo Ren
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: iMac OS X
CLASS: 3D Printing and Modeling I
PROFESSOR: Marcio Gonçalves
SEMESTER/TERM: Fall 2019
INSTITUTION: The University of Tampa
DESCRIPTION: This was my first human character that I created. I created the lightsaber in a way so that only in the render view you could see the particles of the blade. In Maya, I created the model, UV, rigg, and rendering.