TITLE: FMX-217-1 3D Animation
YOUR ROLE: Director/Modeller/Lead Animator
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
DURATION: 0:53
CLASS: FMX 217
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: SP 23
INSTITUTION: University of Tampa
DESCRIPTION: This compilation consists of my two major projects throughout my 3D Animation course, being my Midterm and Final projects. My midterm consisted of us taking an item and modelling it in Maya, which in my case was an Energy Sword from the video game Halo; complete with the blade itself. My actual final consisted of me modelling, rigging and animating both a walk cycle and another action being done by a character, which I decided to be a robot of my own design. Modelling the robot was rather straight forward as I used smoothed shapes to mimic the rough humanoid appearance of the machine, while using more basic shapes for the joints across his body. Rigging was similarly easy thanks to my design being incredibly close to the basic humanoid rig, although I had to modify the distortion maps on it so that when I moved the limbs, the segments past the joints would not stretch as if glued to the segments above the joints, like the elbows and knees.