TITLE: STRANDED
MEDIA: Unreal Engine
SOFTWARE: Unreal Engine, Adobe Premiere Pro
HARDWARE: Windows PC
CLASS: FMX 320 Animation for Interactivity and Games
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: STRANDED is a concept trailer for a fictional escape room style horror game. In the game the protagonist finds himself stranded on a desert island and through exploration discovers a mysterious force he must escape. All work was done in Unreal Engine and rendered clips were edited together in Adobe Premiere Pro.

TITLE: STRANDED (CONCEPT)
MEDIA: Unreal Engine
SOFTWARE: Unreal Engine
HARDWARE: Windows PC
CLASS: FMX 320 Animation for Interactivity and Games
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: Utilizing what we learned after completing the Unreal Engine Animation Fellowship tutorials we were to create a short animated sequence. Stranded features a man who washed up on a desert island. He walks over to an odd formation of rocks that spell out “HELP.” The man realizes he is not alone on this

TITLE: BALTIMORE LANDMARKS
MEDIA: Unreal Engine
SOFTWARE: Unreal Engine, Cesium Ion, Google Maps 3D Tileset
HARDWARE: Windows PC
CLASS: FMX 320 Animation for Interactivity and Games
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: Utilizing the Cesium Ion plugin for Unreal Engine, I created a flythrough of some famous landmarks in Baltimore, MD. Integrating the Google Maps API allowed for the display of their 3D tileset over the landscape, allowing for a realistic drone like sequence. This sequence showcases downtown Baltimore, MD some famous landmarks, including the Inner Harbor, Natty Boh tower, Domino Sugar sign and Oriole Park at Camden Yards.

TITLE: ANIMATION FELLOWSHIP TUTORIAL
MEDIA: Unreal Engine
SOFTWARE: Unreal Engine
HARDWARE: Windows PC
CLASS: FMX 320 Animation for Interactivity and Games
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: This short clip was created as a part of a tutorial from the Unreal Animation Fellowship. The tutorial covered the level sequencer and camera resulting in a render displaying different shot types and some basic animations on “Manny” a fully rigged character provided in Unreal Engine.

TITLE: BALTIMORE FLYOVER
MEDIA: Unreal Engine
SOFTWARE: Unreal Engine, Cesium Ion, Google Maps 3D Tileset
HARDWARE: Windows PC
CLASS: FMX 430 Spatial Computing
PROFESSOR: Gregg Perkins
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: Utilizing the Cesium Ion plugin for Unreal Engine, we were to pick a location and create a fly through using Unreal’s level sequencer. Integrating the Google Maps API allowed for the display of their 3D tileset over the landscape, allowing for a realistic drone like sequence. This sequence showcases downtown Baltimore, MD and features a look at Oriole Park at Camden Yards.