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TITLE: Snack
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: This is a short 3D animated film that I created as a final project. I created all of the assets from scratch and rigged the main character myself. I wanted to challenge myself by creating a short film entirely from my own creation. I came up with the idea when I remembered an illustration that I did for Inktober in 2022, and used the character from the illustration in the film. I knew that I wanted a cute, whimsical type of film, and came up with the idea of a cat character looking for a snack while wandering through a forest. I first created the animatic, then modeled the character, berries, trees, and rocks, rigged the cat, and then animated them all.
TITLE: Cube Animations
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 760x240px, 24fps
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: This is a series of short animations I created with a cube model that was provided to us by the professor. I wanted to make sure to incorporate and emphasize several principles of animation, like exaggeration and timing and spacing. I wanted to see how far I could push this character who did not have a lot of options for movement. I also incorporated the camera as part of the animation and created different camera movements for two of the shorts.
TITLE: Self-Rigged Bouncing Ball
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 760x240px, 24fps
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: For this project I created and rigged my own ball to create a short bouncing ball experiment. I created several points for movement, rotation, and squash and stretch around the ball, then created a short animation testing it. This is the first time that I tried rigging something, and though I wish it turned out better, I’m proud of what I was able to create, not knowing anything about rigging going in at first.
TITLE: Bouncing Ball
MEDIA: 3D Animation
SOFTWARE: Autodesk Maya
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 760x240px, 24fps
CLASS: FMX 217 3D Animation I
PROFESSOR: Stephen Dinehart
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: This is the first project I created for this class. Using a model that was already rigged provided by the professor, I created a short sequence of a bouncing ball. I used some cubes to create a staircase for the ball to bounce down, then added a bit at the end where the ball rolls slowly. I also created a motion trail within Maya to show precisely how and where the ball was moving.