DISPLAY TIME: 0:45 –> 1:15
TITLE: Shelved
MEDIA: 2D Animated Short Film
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 338 2D Animation II
PROFESSOR: Dana Corrigan
SEMESTER / TERM: FA 23
INSTITUTION: University of Tampa
DESCRIPTION: I created every aspect of this project from start to finish. I began with preproduction—character design, scene design, the animatic, and an animation test. I then moved to production, where I animated the scenes from my animatic. Then, in post production, I edited the footage, added music, and added a title card and credits. I knew that I wanted to create a lighthearted, brightly-colored film, and I came up with the idea of a character that is trying to put a prized item on a shelf, but keeps getting disrupted by an unknown force. I was inspired by cartoons like Tom and Jerry and Looney Toons, with physical comedy and over-exaggerated facial expressions. I ended up with a sock puppet-like character because I felt that it would be a fun style to work with for my vision, and would be relatively easy to draw over and over again.
TITLE: Dialogue Final
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This is a short clip I created to practice animating dialogue. I used audio from the cartoon TV show Sonic Boom because I thought this particular clip was funny, and I wanted to animate my own characters to it. If I were to do this again now, I would give myself more time to color the animation because I feel like that would add a lot more life to it. I also would like to add more body language to the character that is speaking so that it is not just his eyes, mouth, and hand that are moving.
TITLE: Walk Cycle
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This is a short, simple walk cycle I created using one of my characters. I used a reference guide to correctly reproduce a normal human walk cycle as accurately as I could. I used different colors for each arm and leg so that it would be easier to identify them while working. I also added a very rough background that scrolls past the character as she moves to make it look like she’s actually going somewhere. If I were to do this again now, I would like to add some more in-betweens to make the movement more smooth. I would also add some bounce to the hair and clothes, as well as make the character look around or blink a few times to make her seem more lifelike.
TITLE: Weight Practice
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This is an exercise in animating a character dealing with picking up a heavy object. I struggled a bit in this project with getting the character’s foot to shuffle correctly and the movement of their spine while lifting the object. I did not use a reference when creating this, so for projects like this in the future I will remember that it is important to have a reference for movement that is hard to recreate just by trying to picture it in my head.
TITLE: Head Turn
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This is an animation I created of a character doing a complete head turn to show her friend something on her phone. I was really satisfied with how this project came out, and was really happy with the movement of the hair. If I were to do this again, I would refine it so that the line art is less wobbly. I would also make the phones a little smaller and position the characters more naturally.
TITLE: Head Turn
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: The challenge of this projects was to make a flour sack come to life. When I created this project, I had been listening to a lot of true crime podcasts, and was inspired to create this short story. I thought that it would be funny to incorporate flour-sack puns in the beginning frames and create a character that was overly paranoid about every noise they heard because of all the crime content they were consuming. I would love to expand on this idea in the future, because I really enjoyed the challenge of bringing a flour sack to life, since it doesn’t have much room for facial or body expression.
TITLE: Pendulum Cat
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This animation was an exercise in creating an accurate swinging pendulum. Keeping in mine what I had learned about the way a pendulum moves back and forth, how it slows down, and how it eventually stops, I created the short animation of the pendulum moving. I then added a cat that initiated the movement by swatting at it to bring a little more life to the animation.
TITLE: Bouncing Ball
MEDIA: 2D Animation
SOFTWARE: Toon Boom Harmony
HARDWARE: Microsoft Windows 11
SPECIFICATIONS: 1920x1080px, 24fps
CLASS: FMX 238 2D Animation I
PROFESSOR: Dana Corrigan
SEMESTER / TERM: SP 22
INSTITUTION: University of Tampa
DESCRIPTION: This is an exercise in creating a believable bouncing ball. I added several environmental elements for the ball to bounce off of as it tumbled down, including a cube that falls from above to continue its movement. The plant gets a little messed up at the end, which would be something that I would keep a closer eye on in the future if I were to do this again. I would also turn the cube into something else, as a random cube falling from somewhere unseen is a little strange and breaks the illusion slightly.