Media: Virtual World Building
Software: Unreal Engine
Hardware: Windows 64bit
Specifications:
Class: FMX 430 – Spatial Computing
Term: FA 23
Professor: Gregg Perkins
Institution: The University of Tampa
Description: For this project, I created a flyover animation over the Vatican City. Through Unreal Engine, I used the Cesium ION plugin, which utilizes Google maps in order to create an accurate 3D version of the actual buildings. I modified the daytime of the flyover to make the buildings stand out more and give a warm feeling as the camera flies over. I enjoyed how this plugin works really well with a lot of cities around the world and brings them to a 3D virtual space.
Media: Virtual World Building
Software: Twinmotion
Hardware: Windows 64bit
Specifications:
Class: FMX 430 – Spatial Computing
Term: FA 23
Professor: Gregg Perkins
Institution: The University of Tampa
Description: For this project, I utilized Twinmotion to create a fictional city with a theme in Japanese culture. For the foundation of the city, I was inspired by Japanese terrace rice fields which I always liked how they look from a distance as a topographic surface. I really enjoyed the process of this project through Twinmotion which felt more user-friendly software and it allowed me to place assets such as the buildings with ease.