TITLE: Cyberpunk City
MEDIA: 3D Render
SOFTWARE: Blender/Photoshop/Luma Ai Genie
HARDWARE: Windows 11 OS
SPECIFICATIONS: 1920x1080px, RGB, 72DPI
CLASS: Personal Project
PROFESSOR: N.A.
SEMESTER / TERM: SP 24
INSTITUTION: University of Tampa
LINK: https://www.youtube.com/watch?v=pM4IjEBnCMU
DESCRIPTION: Using Luma Ai Genie, I prompted twelve different buildings to be generated. I then arranged them in Blender to make a city. After rendering the picture in Cycles, I exported the picture into Photoshop. In Photoshop I added the lighting and cloud effects to give the city a polluted look with multi-color glowing from neon lights.

TITLE: Medieval English Town House
MEDIA: 3D Render
SOFTWARE: Blender
HARDWARE: Windows 11 OS
SPECIFICATIONS: 1920x1080px
CLASS: Personal Project
PROFESSOR: N.A.
SEMESTER / TERM: Summer Break 2023
INSTITUTION: University of Tampa
LINK: https://www.artstation.com/artwork/lDZD9z
DESCRIPTION: I decided to hone my skills in Blender by learning traditional asset modeling and PBR texture scripting. I chose architecture since it is more rigid and technical making it an easier build for myself to really grasp how Blender works. I chose a medieval house because of the intricate windows and timber framing designs.

TITLE: Babylonian Court Room
MEDIA: 3D Render
SOFTWARE: Blender
HARDWARE: Windows 11 OS
SPECIFICATIONS: 1920x1080px
CLASS: Personal Project
PROFESSOR: N.A.
SEMESTER / TERM: Winter Break 2024
INSTITUTION: University of Tampa
DESCRIPTION: I chose this exercise to hone my UV mapping skills manually. All of the textures used are PBR scripted in Blender by me including the sky background. All of the modeling is 100% my own as well. I utilized a combination of manual modeling and modifiers to build this palace section.

TITLE: Ishtar Gate Section
MEDIA: 3D Render
SOFTWARE: Blender
HARDWARE: Windows 10 OS
SPECIFICATIONS: 1920x1080px
CLASS: Pre-formal education
PROFESSOR: N.A
SEMESTER / N.A. 2022
INSTITUTION: University of Tampa
LINK: https://www.artstation.com/artwork/B30aE9
DESCRIPTION: While first delving into 3D, I started in Blender. I learned the basics of traditional modeling, some modifiers and how to import reference pictures to trace over such as the lion. The plants I learned how to work with arrays and sculpting distortion. The textures are all PBR scripted locally in Blender.

TITLE: Nebula
MEDIA: 3D Render
SOFTWARE: Blender
HARDWARE: Windows 10 OS
SPECIFICATIONS: 1920x1080px
CLASS: Pre-Forma Education
PROFESSOR: N.A.
SEMESTER / N.A. 2021
INSTITUTION: University of Tampa
LINK: https://www.artstation.com/artwork/Je0w6D
DESCRIPTION: I made a nebula based off of a YouTube video but felt it was overly complex and it hit my laptop really hard with the amount of memory it used, so I reduced the scripting to what is displayed above and the result of this reduction. For more details, the link to my Artstation is above.

TITLE: Nordic Hall
MEDIA: Blender 3D
SOFTWARE: Blender
HARDWARE: Windows 10 OS
SPECIFICATIONS: 1920x1080px
CLASS: Pre-Formal Education
PROFESSOR: N.A.
SEMESTER / N.A. 2022
INSTITUTION: University of Tampa
LINK: https://www.artstation.com/artwork/b5N2om
DESCRIPTION: I decided to max out my 16 GB of RAM at the time on my laptop to see just how much I could actually build. I ended up having to stop due to over exerting core I7 CPU with this. This was the first large scale attempt at architecture in Blender.