TITLE: Medieval Cottage
YOUR ROLE: Concept Artist, 3D Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080
CLASS: FMX 315
PROFESSOR: Christopher Christian
SEMESTER / TERM: SP 21
INSTITUTION: University of Tampa
DESCRIPTION: This assignment was a free create where we had the choice to create whatever we wanted. I chose to create a medieval cottage because it is something I hadn’t modeled before and I wanted to get better at creating buildings.

TITLE: Isolation Board Game
YOUR ROLE: Concept Artist, 3D Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 30 FPS
CLASS: FMX 315
PROFESSOR: Christopher Christian
SEMESTER / TERM: SP 21
INSTITUTION: University of Tampa
DESCRIPTION: The assignment was to create a board game, but the only criteria was that it had to include either a path or a grid. Through sketching and brainstorming I came up with the idea to have a dungeon crawler game centered around players being isolated.

TITLE: Valkyrie Character
YOUR ROLE: Concept Artist, 3D Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 320
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: The goal of this class was to create a game using 3D models we created. I chose to focus on a character I developed, this valkyrie. To go along with the model, I created a weapon and an environment to allow the character to fit in a theme.

TITLE: Valkyrie Environment
YOUR ROLE: 3D Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 320
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: The goal of this class was to create assets for a game and then bring it to life in Unity. For my game, I chose to create a armored valkyrie character, and this was the environment the game took place in.

TITLE: Valkyrie Sword
YOUR ROLE: Concept Artist and Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 320
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: This sword goes with the valkyrie character and environment, being the character’s main weapon for the game.

TITLE: Demon Hunter
YOUR ROLE: Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 317
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: The goal of the class was to create a character that would use an item in animations.

TITLE: Kama
YOUR ROLE: Concept Artist and Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 320
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: The assignment was to design, model, and texture a weapon. I chose to create a kama, a traditional Japanese sickle used in martial arts.

TITLE: Jade Flail
YOUR ROLE: Concept Artist and Modeler
MEDIA: 3D Modeling
SOFTWARE: Autodesk Maya
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 317
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: FA 20
INSTITUTION: University of Tampa
DESCRIPTION: The assignment was to design, model, and texture a weapon. I chose to create a flail because I wanted the challenge of creating a chain in 3D.

TITLE: Runic Dagger
YOUR ROLE: Concept Artist and Modeler
MEDIA: 3D Modeling
SOFTWARE: Cinema 4D
HARDWARE: Windows 10
SPECIFICATIONS: 1920×1080, 24 FPS
CLASS: FMX 217
PROFESSOR: Marcio Goncalves
SEMESTER / TERM: SP 20
INSTITUTION: University of Tampa
DESCRIPTION: The assignment was to create a weapon to learn Cinema 4D. I created this dagger, first by sketching it, then by modeling it to life. I wanted to challenge myself and create a realistic leather texture on the handle.