Reel #1 – Tampa Disaster

This scene will be comprised of many elements layered together to form a post apocalyptic destruction scene. 

Reel #2 – Car Relighting

This scene will be a lighting study. The lighting will be completely redone with artificial lighting in post production.

Reel #3 – Arch Matte Painting

This matte painting will be created to a paint a representation of a landscape, set, or distant location. The point of a matte painting allows filmmakers to create an illusion of an environment that is not present at the filming location.

Reel #4 – Polaroid Camera

This polaroid will be modeled and textured using Maya Autodesk. 

Reel #5 – Alley Projection

This scene was originally a static image. It will be broken down into pieces to create a projection. This projection will be created in after effects is an illusion effect meant to separate the foreground with the background footage and create motion. 

Reel #6 – HUD SCIFI Eye

This scene will be comprised of different elements to create an eye that looks as if it was getting scanned in a SCIFI movie.

Reel #7 – Ninja Video Game

This game will be created using Maya Autodesk, Substance Painter, and Unity. Everything in this game will be made from scratch including the environment, the character, the rig, and animations. 

This is the character sheet of the main character is in the video game
Original basic model made in Maya Autodesk with axe
Original dressed model made in Maya Autodesk with axe
Environment created in Maya Autodesk