ANIMATION 3D animation Title: RunningSoftware: Cinema 4DHardware: Mac OSclass: FMX 217 3D animation 1Term: fall 2021Professor: Marcio Goncalvesinstitution: University of TampaAfter modeling and rendering my character I was instructed to try animating him in any way I saw fit. Having huge arms, I decided to make him use those to swat ahead. If I had to do this again, I would’ve done it on windows 10 instead. Any clunkyness with his wrist and legs I feel I could smooth out better if I had maybe an 30 minutes or so on my own computer instead. Title: Puff-oSoftware: Premiere Prohardware: Motorola phone & windows 10Class: FMX 210 Digital Mediainstructor: Santiago EcheverryTerms: Fall 2020Institution: University of tampaFile type: GIF This was a rotoscoping piece I made near the end of the semester. The goal was to take a video of myself and animate over it. I put together a saturated background image, then immediately got to work on coming up how to make myself interact with a fictional character. This was a fun one to work on. The way I did it was put my camera on my phone up on a shelf and filmed myself moving around then rotoscoping over it within the Premiere software frame by frame. title: walksoftware: Cinema 4DFMX 217 3D animation 1SPECIFICATIONS: 1920X1080px, 30fpshardware: Mac OSterm: fall 2021Professor: Marcio GoncalvesInstitution: University of tampa.The task was to make a walk cycle for the character. I didn’t think just moving his legs was enough so I altered it so he would move his arms a bit while walking. Similarly to the other animation seen above with this character, I wish I had done this one windows 10. there’s just something different about how I can work windows better to get better results. As in, macintosh machine I can model in 3D just fine, meanwhile animation I need windows to fine tune some of the rougher edges. This was a learning experience I know how to fix at the end of the day and can do better with the knowledge I took away from this class.