3D animation

Title: Running
Software: Cinema 4D
Hardware: Mac OS
class: FMX 217 3D animation 1
Term: fall 2021
Professor: Marcio Goncalves
institution: University of Tampa
After modeling and rendering my character I was instructed to try animating him in any way I saw fit. Having huge arms, I decided to make him use those to swat ahead. If I had to do this again, I would’ve done it on windows 10 instead. Any clunkyness with his wrist and legs I feel I could smooth out better if I had maybe an 30 minutes or so on my own computer instead.
Title: Puff-o
Software: Premiere Pro
hardware: Motorola phone & windows 10
Class: FMX 210 Digital Media
instructor: Santiago Echeverry
Terms: Fall 2020
Institution: University of tampa
File type: GIF
This was a rotoscoping piece I made near the end of the semester. The goal was to take a video of myself and animate over it. I put together a saturated background image, then immediately got to work on coming up how to make myself interact with a fictional character. This was a fun one to work on. The way I did it was put my camera on my phone up on a shelf and filmed myself moving around then rotoscoping over it within the Premiere software frame by frame.
title: walk
software: Cinema 4D
FMX 217 3D animation 1
SPECIFICATIONS: 1920X1080px, 30fps
hardware: Mac OS
term: fall 2021
Professor: Marcio Goncalves
Institution: University of tampa.
The task was to make a walk cycle for the character. I didn’t think just moving his legs was enough so I altered it so he would move his arms a bit while walking. Similarly to the other animation seen above with this character, I wish I had done this one windows 10. there’s just something different about how I can work windows better to get better results. As in, macintosh machine I can model in 3D just fine, meanwhile animation I need windows to fine tune some of the rougher edges. This was a learning experience I know how to fix at the end of the day and can do better with the knowledge I took away from this class.