Here is an excerpt from the script that I wrote for the film. I refined this using knowledge from both my Senior Project and Screenwriting fundamentals class.

These are screenshots of the in-engine assembly of assets. The first shows the sequencer with all the camera angels laid out and the next is a view of the isolated Metahuman head (custom blueprint).
This is an early test of the city scene, I primarily wanted to make sure that my plans for the special FX were achievable and this early test proved to me that I could achieve a good restful for this project.
Here you can see the .fbx animation clips assembled using the Time Editor in Autodesk Maya. I baked and then exported this animation for use inside of Unreal Engine.