TITLE: Ball/Obstacle Assignment
MEDIA: 3D Animation
SOFTWARE: Maya
SPECIFICATIONS: 16:9; 1080p
CLASS: ART 217 Beginning 3D Animation
PROFESSOR: Dana Corrigan
SEMESTER / TERM: FA 17
INSTITUTION: University of Tampa
LINK: https://jess3danimation.blogspot.com/2017/09/ball-obstacle-assignment.html

This was the first animated object that I created in Maya. I decided to use the camera to follow the ball as it journeys through its obstacles. Working in the animation portion of Maya was a lot better for me than modeling. It took a while to figure out how to use the camera, but once it was clear, I loved using it. If I could add something to my finalized product, I probably would have created a background and added color. This project made me excited to learn more in-depth about the program.

TITLE: Rigged Character
MEDIA: 3D Animation
SOFTWARE: Maya
SPECIFICATIONS: 16:9; 1080p
CLASS: ART 217 Beginning 3D Animation
PROFESSOR: Dana Corrigan
SEMESTER / TERM: FA 17
INSTITUTION: University of Tampa
LINK: https://jess3danimation.blogspot.com/2017/12/rigging-project-mr-tick.html

For this project, I was instructed to design an object to be used as a character and had to rig it for functional use. This was the most challenging project for me in Maya. Although I have learned that rigging isn’t my forte, I am happy with the results of the project.

TITLE: Character Interacting With Prop
MEDIA: 3D Animation
SOFTWARE: Maya
SPECIFICATIONS: 16:9; 1080p
CLASS: ART 217 Beginning 3D Animation
PROFESSOR: Dana Corrigan
SEMESTER / TERM: FA 17
INSTITUTION: University of Tampa
LINK: https://jess3danimation.blogspot.com/2017/11/character-interacting-with-prop-project.html

The character, Alice, created by Joel Anderson, was a complex rig I was given to use with a prop that I had to create. Since I love the Disney television series, Kim Possible, I decided to create the PDA that Kim carries around on all her missions. I spent a long time trying to make sure that the shape and size were correct, learning new Maya tools as I went. I really enjoyed using this rig, especially making Alice maintain “life” qualities by keying small movements during “still” moments. Overall, I definitely enjoyed the final product, and I gained a lot of new knowledge about the program and animation as a whole.

TITLE: Dialogue Project
MEDIA: 3D Animation
SOFTWARE: Maya
SPECIFICATIONS: 16:9; 1080p
CLASS: ART 217 Beginning 3D Animation
PROFESSOR: Dana Corrigan
SEMESTER / TERM: FA 17
INSTITUTION: University of Tampa
LINK: https://jess3danimation.blogspot.com/2017/12/dialogue-final-project.html

The Dialogue Project was my favorite project for this class. Using the rig “MooM,” I lip-synced the dialogue from a clip of Pleakley from “Lilo and Stitch.” I absolutely loved this project, and although it was challenging at first when figuring out the mouth shapes, it reminded me why I love animation and the ability to bring characters to life. I also learned that you begin to grow with the character as you continue to animate, and you begin to pick up the little nuances that should be accounted for more easily than when you first started.

TITLE: Action/Reaction Assignment
MEDIA: 3D Animation 2
SOFTWARE: Maya
SPECIFICATIONS: 16:9; 1080p
CLASS: ART 317 Advanced 3D Animation
PROFESSOR: Doug Sutherland
SEMESTER / TERM: FA 18
INSTITUTION: University of Tampa
LINK: N/A

I enjoyed this project because there were not too many guidelines as to what you could create for your Action/Reaction Assignment. Over the past couple of years using Maya software, I have learned to add subtle movements to characters as well as animating every part of a character, even if they are not supposed to be moving. I have thoroughly enjoyed the Advanced 3D Animation class, and I am looking forward to the larger projects we have ahead of us.